The era when I had started gaming the arena had all kinds of games that we see these days, no innovations till now. I ain't complaining, lovin' what it's already got. But not just all of it. I recently have found that I have an itch with horror, particularly zombie based games. Why, don't know. I hate to keep on killing stuff that is already so gone. Movies were enough with zombies and dead four legged human bellies/heads that come wanna mate with your head. But why games? I couldn't even start playing the popular zombie title "Resident Evil" 5 years back from now. I hated "The Thing". Not because of how damn thrilling some of its scenes were, but how aimless and pointless it is to kill four legged minis jumping at you. I can take four legged grenades anytime. I love the electro-magnets that come at you in Half-Life 2. They are so fun because of the technicality probably. But armies of the same old boring biological quadropods? Come on!!!. I completed the whole "Ravenholm" part in Half Life 2 that solely features on zombies. Though they were fun because of the blades that I could use with the Gravity gun. I even have finished Doom 3 two times because of the thrills I got from shadows caused by monsters walking overhead or corpses hanging in front of lights. I liked to kill the huge half zombie spiders but not all of them.
I think because of their walking abilities that game developers give them, these (>2)pods or multipods, if I may call them, are overused in every section right after the one they were first uncovered. It's sometimes a huge waste of your favorite Shotgun ammo or Chaingun ammo on these things, while you really wanna kill that howling boss with them. The problem with these overused elements in gaming is amplified when they make some irritating sounds. I remember swarms of spiders attacking in a game while make some ultra high frequency sound everytime they attack you. It was so painful I had to turn off my speakers. Millions of them around you, you need some time to kill them right? And I hated those Scorpion Kings in Serious Sam games. God those sounds. Whenever I heard them calling out, I wanted to just skip everything else and kill them.
Maybe that's what the Game developers want, to make them so irritating that you wanna kill 'em. But it also makes some levels disgusting to play. I always feel tired when I think about finishing them. I know how badly I waited for the Ravenholm episode to end before I could get back some fun. I even checked walkthroughs to find out if the game had any other practical levels later, or else I would have considered Half Life 2 an end right there.
I think because of their walking abilities that game developers give them, these (>2)pods or multipods, if I may call them, are overused in every section right after the one they were first uncovered. It's sometimes a huge waste of your favorite Shotgun ammo or Chaingun ammo on these things, while you really wanna kill that howling boss with them. The problem with these overused elements in gaming is amplified when they make some irritating sounds. I remember swarms of spiders attacking in a game while make some ultra high frequency sound everytime they attack you. It was so painful I had to turn off my speakers. Millions of them around you, you need some time to kill them right? And I hated those Scorpion Kings in Serious Sam games. God those sounds. Whenever I heard them calling out, I wanted to just skip everything else and kill them.
Maybe that's what the Game developers want, to make them so irritating that you wanna kill 'em. But it also makes some levels disgusting to play. I always feel tired when I think about finishing them. I know how badly I waited for the Ravenholm episode to end before I could get back some fun. I even checked walkthroughs to find out if the game had any other practical levels later, or else I would have considered Half Life 2 an end right there.